Now priced by the Consistency Big Board blend: our own Weeks 1–7 board — every player's weekly scores run through locked bust penalties and boom caps, with injury games wiped — carries the heaviest weight at 55%, against Justin Boone's Week 8 rest-of-season chart at 25% and the FantasyPros Week 8 consensus at 20%. Each source was converted to value over available options before blending, so positions compare honestly. The full standalone big board is also listed near the bottom of this page, unblended, so you can see exactly what our board says on its own. Because Boone and FantasyPros are rest-of-season charts, players on a bye are still priced. Defenses and kickers sit in separate compressed tiers below, and quarterbacks and kickers carry a small weather adjustment for their remaining schedules.
Values snapshot: blended Thu, Oct 29, 2026. Our board = 2026 Weeks 1–7 actual weekly scores (play-by-play), standard ESPN 0.5 PPR base scoring per instruction — note the league settings page itself shows pass TD 6 and 1 point per 10 rush attempts, which this board deliberately does not use, so it stays comparable to Boone and consensus (a league-accurate rerun would lift QBs and volume RBs). Boone = Week 8 chart (Oct 27–28, 2026); FantasyPros = Week 8 trade value chart (Oct 27, 2026). Weather = dome/warm-venue exposure over Weeks 9–17 with playoff Weeks 15–17 weighted 3× — climate normals, not forecasts. Treat a few points either way as a coin flip.
Verdict
Add at least one player to each side below. The verdict uses roster-adjusted totals — blended value (55% big board / 25% Boone / 20% consensus) minus the cost of the roster spots an uneven deal forces you to burn.
You lose bigEvenYou win big
You Give
Players leaving your roster
Blended value
0
Adjusted
0
Players
0
VS
—
You Get
Players coming back to you
Blended value
0
Adjusted
0
Players
0
How the math treats this deal
The big board is a 1-QB board, like your league: in 1-QB, only Josh Allen (50) clears 40 in the new blend, because a QB's value is measured against the QB12 line (C.J. Stroud, board adj 15.98/g) — everyone else is closer to replaceable than they feel. Superflex adds the QB premium implied by Boone's published 2QB column on top of the blended 1-QB value; the consistency board itself was not computed for superflex.
Apply it
The side receiving more players must drop or bench someone for every extra body. That cost comes off their total, so two decent players stop automatically beating one star.
Set this to the Boone value of the player you'd actually drop. 6 ≈ a typical bench flex. Set it to a real drop candidate's value for a precise read.
Positional breakdown
Adjusted value given vs. received, by position. A deal can lose overall and still fix your weakest spot — this shows where.
Position
You give
You get
Net
No players added yet.
Balance the deal
Once both sides have players, this finds the closest single player who erases the gap — the piece to ask for (or offer) to make it fair.
Where our board disagrees with the market
The blend leans 55% to our board, so these are the splits that actually move prices. A discrepancy mixes two things — the consistency math (busts, caps, wiped injury games) and rest-of-season expectations our backward-looking board can't see (role changes, age). Weekly scores shown are the raw kept weeks behind each call; capped weeks count at the cap in the averages.
Zero busts, zero penalties: all five kept weeks scored 10+. The board keeps his full 13.64/g average while rest-of-season sources price age and role risk the past-performance board can't see. One injury week (W7) was wiped, not averaged in.
The largest single-source lift among players with a Boone value. A 37.5-point week (capped to 23 in the math) plus two 19+ weeks outweigh two severe busts in the board's eyes; Boone's WR56 is a forward view on age and role, not a verdict on these five weeks. His W6 injury week was excluded entirely.
Only 4 complete games, so read it as provisional — but one severe bust against three usable weeks at a thin position lifts him well past where the market has him. One injury week (W3) excluded.
Four games, two severe busts — and still RB18, because most depth running backs sit below the RB baseline (7.61/g). A 'less-bad than the alternatives' lift at a scarce position, on a small sample.
Five games with one injury week (W3) wiped. Two severe busts cost him, but his kept weeks clear the low RB30 baseline often enough to sit 14 spots above Boone.
The biggest credible QB split. Three severe busts (9.82, 8.32, 3.76 — all under the QB 16-point severe line) dock 24 points, and his 41.86 week was capped at 35. Adjusted 15.80/g on a raw 20.21 — a hair below the QB12 baseline, so the board prices him as replaceable while Boone and FantasyPros price the upside. His weather adjustment is also the joint-worst for a starter: −0.71 (New England, cold playoff run).
Four severe busts and a mild bust dock 27 points; only his last two weeks cleared 10. Adjusted 3.20/g on a raw 7.06. The market is pricing a future role — the board prices seven weeks that mostly didn't happen.
Three severe busts in five kept games (7.0, 4.2, 6.4) dock 18 points. He is literally the WR30 baseline player (7.68/g) — the board says his 2026 so far has been replacement-level at his position, however elite the name.
Only one severe bust (−6). The drop is the cap working as designed: three boom weeks (27.3, 36.3, 35.2) were each locked at 23, costing about 29.8 points — roughly 4.3/g — before any penalty. Points far above what wins a head-to-head week don't buy extra wins, so the board won't pay full price for them. He still blends to RB8 overall.
Six severe busts in seven games, 36 points of penalties, adjusted 0.20/g on a raw 5.34. One 16.2 week does not rescue a profile that busts almost every week.
Small-sample flags — do not read these as verdicts: Josh Jacobs blends to #16 overall on 1 complete game (a single 17.6-point Week 7 — the dataset holds no other Jacobs week). Caleb Williams (board QB1, adj 24.27/g) and Jayden Daniels (board QB4) sit on 3 complete games after injury exclusions, and Baker Mayfield's board QB rank rests on 3 games with 3 severe busts. Any player under 4 complete games is flagged ⚠ in the chart; their ranks are arithmetic, not evidence equal to a 7-game average. Thirteen Trade Analyzer players had no Weeks 1–7 data at all (including Jordyn Tyson, Tyreek Hill and James Conner) — they are not scored, never ranked at zero by merit.
Defenses & kickers — separate tiers, on purpose
Consistency matters most here, because the gap between the best unit and a free-agent streamer is only a few points a week. Raw value-over-baseline would rank Will Reichard #2 overall and Minnesota #5 — an artifact: their baselines are penalty-depressed (the K12 baseline is Eddy Pineiro at 0.14/g after six severe busts; the DST baseline sits at 4.17/g), so the gap looks like 11–12 points when a real streamer scores roughly 7–9 raw points in a given week and the true edge is more like 3–5 points. So DST and kickers are not interleaved with skill players: they get their own tiers and compressed trade values (best defense 11, best kicker 5) sized to the streaming gap. Boone and FantasyPros publish no DST/K trade values in this blend — these tiers are 100% our board.
The other 22 defenses all price at 0 — board adjusted marks from 4.4/g (Tampa Bay) down to −4.1/g (Philadelphia), every one of them at or below what a weekly streamer gives you. Stream them; don't trade for them.
Minnesota is the story: weekly raw 11, 21, 23, 10, 12, 14 — every week 10+, zero bust weeks, raw and adjusted both 15.17/g, about 6.5/g clear of the next defense. Hold it and don't stream around it — just don't price it like a WR1. Defense scoring is still the most turnover- and touchdown-driven on the board, so even this average is less stable than a running back's.
Kickers were scored on the same flex scale as RB/WR/TE (dock 6 at ≤7, 3 at 8–9, cap 23) under the verified league kicker tiers. Because most kicker weeks land in the 5–12 band, the penalties bite hard — which is exactly why the board separates the one or two legs with clean profiles from the streaming pile.
Weather factor — quarterbacks & kickers only
Nobody can forecast Week 16 weather in October, so this prices exposure, not a forecast: each remaining Weeks 9–17 game is scored +1 (dome, retractable roof assumed closed in December, or warm venue), 0 (mild outdoor) or −1 (cold/windy outdoor, from December climate normals), with fantasy playoff games in Weeks 15–17 weighted 3×. Away venues count. The result is a small PPG adjustment — capped at ±1.0 for QBs and ±0.5 for kickers (about 5–6% of a typical weekly score at either position) — applied after the blend as a tiebreaker between similar players, worth at most ±4 trade points for a QB. It never lifts a mediocre player over a good one.
The Josh Allen test: Buffalo's weighted exposure is −0.47, so Allen takes a −0.47 QB adjustment (Tyler Bass −0.23 as a kicker) and his blended value drops from 52 to 50. His playoff run is cold–cold–warm — W15 vs Chicago in Buffalo (−1), W16 at Denver (−1), W17 at Miami (+1) — and a dome game at Minnesota softens it further, so the drag is real but modest: he slides against similar dome/warm QBs rather than falling out of his tier. That matches the eye test — a few late-season Buffalo weather games a year — without pretending we know December's forecast.
Most favorable playoff weather
Dallas +0.93 · LA Chargers +0.87 · Arizona +0.79 · Tampa Bay +0.71 · New Orleans +0.67 — Dak Prescott, Justin Herbert, Baker Mayfield and their kickers get the lift.
Least favorable
Cleveland −0.86 · Baltimore −0.79 · Chicago −0.71 · Green Bay −0.71 · New England −0.71 — Lamar Jackson, Caleb Williams, Jordan Love and Drake Maye all carry a drag on top of everything else.
Team
QB / K affected
QB adj
K adj
DAL
Dak Prescott (QB); Brandon Aubrey (K)
+0.93
+0.46
LAC
Justin Herbert (QB)
+0.87
+0.43
ARI
Jacoby Brissett (QB)
+0.79
+0.39
TB
Baker Mayfield (QB); Chase McLaughlin (K)
+0.71
+0.36
NO
Tyler Shough (QB)
+0.67
+0.33
LA
Matthew Stafford (QB)
+0.64
+0.32
LV
Kirk Cousins (QB)
+0.64
+0.32
DET
Jared Goff (QB); Jake Bates (K)
+0.60
+0.30
ATL
Michael Penix Jr. (QB)
+0.57
+0.29
JAX
Trevor Lawrence (QB); Cam Little (K)
+0.53
+0.27
TEN
Cam Ward (QB)
+0.43
+0.21
WAS
Jayden Daniels (QB)
+0.40
+0.20
MIA
Malik Willis (QB)
+0.33
+0.17
MIN
Kyler Murray (QB); Will Reichard (K)
+0.33
+0.17
IND
Daniel Jones (QB)
+0.21
+0.11
SF
Brock Purdy (QB)
+0.07
+0.03
CAR
Bryce Young (QB)
0.00
0.00
NYG
J.J. McCarthy (QB)
0.00
0.00
HOU
C.J. Stroud (QB); Ka'imi Fairbairn (K)
-0.13
-0.07
SEA
Sam Darnold (QB); Jason Myers (K)
-0.14
-0.07
CIN
Joe Burrow (QB); Evan McPherson (K)
-0.27
-0.13
NYJ
Geno Smith (QB)
-0.29
-0.14
KC
Patrick Mahomes II (QB); Harrison Butker (K)
-0.33
-0.17
BUF
Josh Allen (QB); Tyler Bass (K)
-0.47
-0.23
DEN
Bo Nix (QB)
-0.50
-0.25
PHI
Tanner McKee (QB)
-0.50
-0.25
PIT
Aaron Rodgers (QB)
-0.64
-0.32
CHI
Caleb Williams (QB)
-0.71
-0.36
GB
Jordan Love (QB)
-0.71
-0.36
NE
Drake Maye (QB)
-0.71
-0.36
BAL
Lamar Jackson (QB); Tyler Loop (K)
-0.79
-0.39
CLE
Deshaun Watson (QB)
-0.86
-0.43
Full value chart
Every scored player in the Trade Analyzer set, priced at the new blend — 55% Consistency Big Board, 25% Boone, 20% FantasyPros, each converted to value over available options first. Under each name: the board's adjusted points per game, where our board, Boone and FantasyPros each rank him at his position, his game count, and (for QBs) his weather adjustment. A ⚑ board vs market gap badge marks a 10+ spot split between our board and Boone or FantasyPros; ⚠ small sample marks fewer than 4 complete games — treat those ranks as provisional. Defenses and kickers carry their compressed separate-tier values here so they can still slot into a trade, but read their tier tables above before valuing them. Tap + Give or + Get to drop anyone straight into the trade.
#
Player
Pos
Value
Scale
Tier
Add to trade
The Consistency Big Board
The board on its own — not blended. This is the 55% source behind every trade value above: 2026 Weeks 1–7 weekly scores under standard ESPN 0.5 PPR base scoring plus your league's 50+ yard and yardage bonuses, run through the locked rules in order — injury games wiped completely, boom games capped (23 for flex / DST / K, 35 for QB), then bust penalties docked (flex/DST/K: 6 at ≤7, 3 at 8–9; QB: 8 at ≤15, 5 at 16–19). Ranked within each position by adjusted points per game, because a QB's 20 and a tight end's 12 aren't comparable numbers. Weather is not in these board ranks — it's applied separately to QBs and kickers in the blend above. Use the tabs to view one position at a time, or scroll the full grouped board.
Board rank
Player
Pos
Board adj / g
Games
Weekly raw scores (kept weeks, in order)
Blended value
Add to trade
Reading it: Board adj / g is (capped points − bust penalties) ÷ complete games. A ⚠ marks fewer than 4 complete games — provisional, not equal evidence to a 7-game average. Defenses and kickers are ranked on the same flex scale as RB/WR/TE by design; their blended trade values stay compressed in the tiers above because their gap to a waiver streamer is only a few points a week. Full rules, injury exclusions and the standard-vs-league scoring note are in Methodology below.
Each source is first converted to value over available options at its own position — a player's number minus the number at the baseline rank (QB12, RB30, WR30, TE12 in this 12-team, 7-bench format) — then normalized to a 0–1 scale by that source's maximum, because the sources live in different units (our board in points per game, Boone and FantasyPros in trade points). Without that conversion the trade-point sources would swamp the board no matter the weights. Where a source is missing, the remaining weights rescale (board/Boone 65/35, board/FantasyPros 70/30); defenses and kickers, which neither outside source prices, are 100% board and handled in their own tiers. Trade value on this page = max(0, round(blended norm × 100)), plus the QB weather nudge below. Coverage: 175 of 304 scored players had all three sources, 70 had Boone only, 59 had neither.
What kind of board this is: 55% Weeks 1–7 past performance blended with 45% Week 8 rest-of-season values. It is labelled that way everywhere — it is not a pure rest-of-season projection, and a discrepancy can reflect ROS expectations (role, age, schedule) that past performance cannot see.
The locked consistency rules
Applied in order: 1) wipe excluded games, 2) cap boom games, 3) dock bust penalties from the capped total, 4) divide by complete games. Busts are identified on the original uncapped score.
Flex / DST / K: cap 23 · ≤7 dock 6 · 8–9 dock 3 · ≥10 no dock QB: cap 35 · ≤15 dock 8 · 16–19 dock 5 · ≥20 no dock
Adjusted PPG = (capped points − bust penalties) ÷ complete games. The cap exists because in head-to-head, points far above what wins the week mostly pad margin — a 38-point game and a 23-point game usually win the same week. 23 sits just above the 20+ "exceptional" line for flex players; 35 sits above the QB boom line of 30. Defenses and kickers use the same scale as flex, by instruction — their weekly scores live in a narrower band, so most of their weeks draw a penalty, which is precisely why their tiers are presented separately rather than interleaved.
Injury exclusions & small samples
Any game in which a player was injured is removed entirely — all its points, and it does not count in the average — whether or not he returned later in that game. Missed games and byes likewise count nowhere. In this build, 61 skill-player weeks were wiped on play-by-play injury notes (Lamar Jackson W4, Ja'Marr Chase W4, Davante Adams W6, Mike Evans W3 and W6, among them; 32 of the 61 later returned in the same game and are still wiped under the any-injury rule). No week was wiped on suspicion — a low snap count or a benching is not an injury. Kept weeks are not certified injury-free: an injury reported only outside play-by-play would not be caught here.
Small samples are flagged, not hidden: any player with fewer than 4 complete games carries a ⚠ in the chart, and headline lists in the discrepancies section are filtered to 4+ games. Thirteen players in the set had no Weeks 1–7 data and are not scored — they are shown as such and never silently ranked at zero.
Scoring base — read this
The board's weekly scores use standard ESPN 0.5 PPR base scoring (pass TD 4, no points for rush attempts), plus the verified league bonuses on top: 50+ yard TD bonus 6 for passing, rushing and receiving TDs, and the yardage-game bonuses. This was a deliberate instruction so the board stays comparable to Boone and consensus. Conflict, stated plainly: this league's own settings page shows pass TD 6 and 1 point per 10 rush attempts, which is not standard. A league-accurate rerun would raise every QB by 2 points per passing TD and lift volume running backs — QB and RB values would move. Defenses and kickers were scored on their verified league tiers (DST: 2 per sack/INT/FR/safety/block, 6 per return TD, points-allowed tiers 10/7/4/1/0/−1/−4/−7/−10 with no 18–21 tier listed, assumed 0; K: PAT 1, FG 3/4/5/5 by distance, −1 per miss).
Weather, DST/K tiers & error bars
Weather applies to QBs and kickers only: Weeks 9–17 venue exposure (+1 dome/warm, 0 mild, −1 cold/windy, from climate normals — not forecasts), playoff Weeks 15–17 weighted 3×, capped at ±1.0 PPG for QBs, ±0.5 for kickers, applied after blending (at most ±4 trade points for a QB). Retractable roofs are assumed closed in December; the Weeks 15–17 playoff window is the standard ESPN assumption.
DST/K compression: their trade values are sized to the gap over a real waiver streamer (~7–9 raw points in a week), not to their raw value-over-baseline, which is inflated by penalty-depressed baselines. Minnesota's true edge is ~6.5 adjusted points over the next defense and ~7 over a streamer — worth 11, not a top-5 overall price.
Error bars: rest-of-season projections miss by roughly 2–4 points per game in backtests. This tool calls anything within 3 adjusted points a coin flip — don't torch a roster over a 2-point edge.
Roster-spot adjustment
Adjusted total = blended value − (extra players × spot cost)
Unchanged from the previous edition: the side receiving more players must drop or bench someone for every extra body, and that cost comes off their total — so two decent players stop automatically beating one star. Set the spot cost in the settings above to the value of the player you'd actually drop.